So I’m hoping there is an easy fix to this, because otherwise A*ppp does everything I want it to do.
Currently Im making a tracked/tank like unit for a RTS, and have them running with seekers and AI Path; they go where I want them to go, however, when I turn their rotation speed down, they tend to start to “slip” sideways in a very un-vehicle like fashion when their not generally already facing the direction they need to go.
Ex: the unit is facing ‘forward’ and I send a move point that is ‘behind’ it. this results in the unit starting to “slip” sideways once its rotated within 90 degrees of its desired movement vector. Not much, but noticeably.
I have rotation speed set to 45, and “Slow when not facing target” enabled, which gets closer to the effect desired. However, the degree to which the slip is apparent is noticeable, and not adjustable where I can find it. If there isn’t an exposed setting to adjust the forward-movement-while-not-pointed-exactly, is there a variable that can be adjusted in the code?