AIPath, Complete stop mid-path?

Thanks for the suggestion!

I tried it but it seems to work the same way as canMove. As in when I re-enable movement again the AIPath continues the old path.

To explain my problem better:
I have a click to move MOBA game where I click to move to a position and I do it like this:
ai.destination = pos; ai.SearchPath ();
Then I have a hotkey that when I press it I want my character to stop the current movement and clear any paths. The stop would only take 1 frame and then the player can move again.