AILerp AI overlapped the non-walkable area

Hello,

I’m following the tutorial, setting AI and target objects for the pahtfinding.

I used AILerp for the AI, but as you can see the below screenshot, the AI Object (Blue circle) overlapped the non-walkable area.

I guess it’s because the path doesn’t calculate the AI object’s size or material.

Is there a way not making it overlapped?

Would you be able to link the tutorial you’re referring to? I’d love to take a look at this and see what I can dig up :slight_smile: