AI is getting stuck when rotating around the RotateAround axis

Hello, my AI character is getting stuck when I rotate around an axis using a basic code snippet:

transform.RotateAround(centerRot.position, Vector3.up, rotSpeed * Time.deltaTime);

As seen in the video, I noticed that the path is continuously being created anew. Could this be the reason why the character isn’t moving?
Looking forward to hearing from you.


Yeah, the AIPath might get very confused when you are doing that.
Possibly the new movement script FollowerEntity (available in the beta) would be able to handle this type of scenario better.