If my game have a lots of agent for monsters, should I use A* Pathfinding Project or still using Unity’s Nav Mesh Agent?
Which one is better in term of performance?
I knew that yours is able to work on multithreading which sounds better than Unity’s one
I haven’t done any direct comparisons but I will say that Astar is very performant and also benefits from being solely focused on navigation. Unity’s Navigation isn’t terrible but imo it’s not comparable to Astar solely based on the fact that it’s laser focused on it.
In case you’ve already gotten started, here’s some tips on Optimization from the documentation that may be worth looking into as well