5.1.2 - NavmeshPrefabs not aligning properly

Hi there,
I found a bug with baking NavmeshPrefabs in 5.1.2.
If using 0.1 as the voxel size and set two terrains one next to the other with a size of 128x128 each, and you have two NavmeshPrefabs on top of each of the terrains aligned perfectly, when baking on versions 5.1.0 and onwards, the navmeshes don’t align properly and therefore don’t stitch together at runtime.

It seems the error stems from later changes to the JobVoxelize scipt.

Thanks! I’ll include a fix in the next update.