In the new update, it’s assumed that this plugin’s path is always under /Assets/
when actually people like me place it somewhere else ( e.g. /Assets/External/
).
Perhaps using /Resources/
folder like DOTween and OculusSDK plugins use, would be a good solution for global configuration?
Hi
Are you sure? Looking at my code that I have it will try to search through your project for a folder named AstarPathfindingProject and load it from there. It should work fine even if you place it under Assets/External.
Do you get an error when you try it?
You’re right. My bad, turns out I had an empty AstarPathfindingProject
folder around.
Somehow I didn’t see it and removing it fixed it.
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