Hello, I just started trying to use A* for enemy pathfinding recently, and I am trying to get it working using my 2D tilemap colliders using a grid graph. Whenever I try to scan, no graph appears. I’m not sure if this is because the graph is not detecting the tilemap2d collider, or if the visual aspect of the pathfinder graph isn’t appearing.
Has anyone seen this issue or know how to fix it?
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