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2D A* graph not appearing/scanning

Hello, I just started trying to use A* for enemy pathfinding recently, and I am trying to get it working using my 2D tilemap colliders using a grid graph. Whenever I try to scan, no graph appears. I’m not sure if this is because the graph is not detecting the tilemap2d collider, or if the visual aspect of the pathfinder graph isn’t appearing.

Has anyone seen this issue or know how to fix it?

Images:

Your scene view must have gizmos enabled. You can enable them in the upper-right corner of the scene view panel.

1 Like

Thanks so much! Can’t believe I didn’t see that…