Why does this return IsPathPossible?

I have a pit in the terrain which has one triangle of navigable area at the bottom of it and the target is the bottom of the pit. When it’s clearly disconnected from the rest of the terrain IsPathPossible still returns true.

The area field on the two nodes is the same for some reason too.

Thanks,

Hi

That’s weird. It shouldn’t return true. Are you doing any custom graph updates? Are you sure the nodes that you pass to IsPathPossible are correct?

False alarm!

I didn’t realise that both the start and end nodes were on the nav mesh by the player.