UpdateGraphs tagging method with staircase to second floor?

Hello,
I am trying to implement the exciting task of allowing the user a build a second floor. I am using the same UpdateGraphs method with tagged objects, that I have been mentioning in my previous posts, along with a layered grid graph.

How do I go about updating the graph for a stair case going from one floor to another? The problem is that if I tag it as traversable, seekers end up walking into it from the sides and getting stuck. If I tag it as non traversable, then seekers cannot access it.

What is the recommended way to get a seeker from the first floor to the second floor through this approach? It would be awesome if there was a version of Example10, but only using the UpdateGraphs approach. I especially like how that example has a staircase and bridge.

Hi

Do you think you can show me a screenshot? Iā€™m not quite sure how your level looks.

Never mind, I figured out the issue. I had the staircase in another parent collider that was causing a conflict. Works splendidly now!

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