Unity5.4 error: "UNetWeaver error: Exception :System.ArgumentException:"

Hi! After import project package into my project, I have some errors, somebody know how to fix it, thank)
Errors:
1)
UNetWeaver error: Exception :System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary2[System.UInt32,System.UInt32].Add (UInt32 key, UInt32 value) [0x0007e] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404 at Mono.Cecil.MetadataSystem.SetReverseNestedTypeMapping (UInt32 nested, UInt32 declaring) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataReader.AddNestedMapping (UInt32 declaring, UInt32 nested) [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataReader.InitializeNestedTypes () [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataReader.InitializeTypeDefinitions () [0x00000] in <filename unknown>:0 at Mono.Cecil.MetadataReader.ReadTypes () [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.<get_Types>b__8 (Mono.Cecil.ModuleDefinition _, Mono.Cecil.MetadataReader reader) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.Read[ModuleDefinition,TypeDefinitionCollection] (Mono.Cecil.TypeDefinitionCollection& variable, Mono.Cecil.ModuleDefinition item, System.Func3 read) [0x00000] in :0
at Mono.Cecil.ModuleDefinition.get_Types () [0x00000] in :0
at Unity.UNetWeaver.Weaver.Weave (System.String assName, IEnumerable1 dependencies, IAssemblyResolver assemblyResolver, System.String unityEngineDLLPath, System.String unityUNetDLLPath, System.String outputDir) [0x0006a] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1661 at Unity.UNetWeaver.Weaver.WeaveAssemblies (IEnumerable1 assemblies, IEnumerable1 dependencies, IAssemblyResolver assemblyResolver, System.String outputDir, System.String unityEngineDLLPath, System.String unityUNetDLLPath) [0x00062] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1763 UnityEngine.Debug:LogError(Object) Unity.UNetWeaver.Log:Error(String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:20) Unity.UNetWeaver.Weaver:WeaveAssemblies(IEnumerable1, IEnumerable1, IAssemblyResolver, String, String, String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1770) Unity.UNetWeaver.Program:Process(String, String, String, String[], String[], IAssemblyResolver, Action1, Action`1) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:34)
UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(String, String, String, String, Boolean)
2)
Failure generating network code.
UnityEditor.Scripting.Serialization.Weaver:WeaveUnetFromEditor(String, String, String, String, Boolean)

Hi

This error does not come from the A* Pathfinding Project, it comes from some other package called UNetWeaver.
It seems to be caused in some way by a Unity or Mono bug.
See https://issuetracker.unity3d.com/issues/project-doesnt-play-with-unetweaver-error
https://forum.unity3d.com/threads/unity-5-1-unetweaver-errors.332268/