Unit Stutter when being followed

Hello there!
I’m having some issues with a unit following another unit. I’ve set the Zombie unit to follow the Soldier unit, apparently the Zombie moves fine, but the Soldier started to stutter and flick when moving through some obstacles. If I remove the Zombie, the Soldier start to move just fine.

In both units I’m using the AIPath, AI Destination Setter and Simple Smooth Modifier.

Thanks.

Hi

That’s odd. Do you think you could show a video of it?

Hello Aron!
I managed to fix it, I think it was something related to the Rigidbody2D! Thanks!