I’m currently trying to make the node graph rescan every time a node is set as walkable or non-walkable
To set it to walkable or non-walkable, I simply change the tag of the Tile
This is the game object responsible for handling Updating Graph,
In GUO, I call
AstarPath.active.UpdateGraphs(bounds);
with bounds being the bounds of the box collider 2D attach to the gameObject
It seems that the non-walkable tiles have their nodes removed, but the connections remain, and usable by the agent to reach the target despite being surrounded.
Thanks in advance for the help!