In my RTS, I am using a very lenient recast graph to assist in air unit pathfinding, where:
Height = default flying altitude
Climb = as high as I can set it…
Slope = 90 degrees
I am very close, essentially the only thing left is its ability to jump from one navmesh “island” to another navmesh “island” when there is no direct line of sight. To achieve this, I believe all I need is to have an infinite climb. The result would be a navmesh that is like a multi-layered tarp laid on top of the surfaces.
Do you think this is reasonable and doable? If so, any ideas how to implement it?