Hey, I have a problem. When I timeScale = 0, some of my GameObject with Aligned to surface just fall (raycast doesnt work for a frame maybe ? Something like this, idk. The weird thing is not all of my gameobjects fall.
Ty for ur answer
Hi
When timeScale = 0 the agents shouldn’t be able to move at all, right?
Yes, but when i timescale = 1, sometimes they fall