Hi
Just to get some background info. Is there a reason you cannot have the pathfinding graph for the whole world loaded at once? (see also my suggestions in your first thread Best practice for raycastgraph on dynamic/additively loaded scenes).
Hi
Just to get some background info. Is there a reason you cannot have the pathfinding graph for the whole world loaded at once? (see also my suggestions in your first thread Best practice for raycastgraph on dynamic/additively loaded scenes).