I like where the 4.1.0 is going with a drop in replacement for the unity NavmeshAgent. I like that the target is now a Vector3, not a transform, that was always a pain for me.
I have used the a NavmeshAgent to calculate the position along its path but I do the following:
NavmeshAgent.updatePosition = false;
NavmeshAgent.updateRotation = false;
This allows me to use the NavMeshAgent nextPosition to set the characters position manually.
In A* I dont see any similar capability, I currently use the AIPath (with several modifiers (funnel, smooth)) and have to make quite a few hacks to get what I want. I upgraded to Pro, but have yet to update to the RichAI due to the repeat of hacks required. Now there is the new Beta, again will have to redo my hacks.
Any thought of getting this capability into the core to make A* more of a NavAgent drop in replacement?