Setting penatlies/walkability on connections

Hello,

It looks like walkability and penalty is set on node and not on a connection between nodes. Due to the graphical design of the game, we have thin objects on connections between nodes rather on nodes themselves (for example walls) which still should block or make it harder to traverse.

Is there any other option (especially in LayerGridGraph) to remove specific connections between nodes and/or give them penalties?

Regards,
Adam.

Hi,

I have the same problem. How you solved this?

Hey,

I didn’t, if you want it, then you need to implement it by yourself.

Hi

I posted an answer in your other question: How to remove connection?