Hi to all,
I’m making big city simulation with 1000+ agents with grid-graph. Local Avoidance works great, but when i add colliders (and city need a lot of them, at least hundred) there is huge impact on performance and large crowds pushes agents “inside” of obstacles and they cannot get out.
I have written my own movement AI, because RichAI and other are too heavy on processing. Is there some way to make agents avoid walls without obstacles? I could write my own raycast-based obstacle detection, but if there is some already done solution for this, i would be happy to hear it
Rigidbodies have to be off too, because it also is too heavy for CPU on 1000+ bodies.
Thanks for any help that you could provide!