Hi Aron,
For the game I’m making the maximum unity timescale 16.0f. With that timescale the character never reaches it’s garget, it circles around it. If i set the rotation speed to something very high like 10000 then it works with high timescales.
I’ve not investigated the code yet but it appears that the turn speed is not scaled with timescale.
Is this a known issue?
Thanks,