Hello, I'm using the latest version of the astar pathfinding plugin. I'm using a recast graph, and I'm calculating a new path every frame. I noticed that sometimes when my character is close to the edges of the graph that it will generate a path that cuts through my walls.
I've been able to reduce the issue to a very simple test scene which i've included. I've omitted the astar plugin itself from the test scene, but if you have trouble getting the scripts set up again I will send you the scene with my astar plugin in it privately. Just run the scene and view the gizmos drawn by the seeker.