I made a recast graph awhile ago that worked great with big creatures and the character radius is 1.58 in the recast graph settings. Now I added human characters and the 1.58 radius is way too big for them, they need 1 to be able to walk closer to fences. What can you suggest in that case?
Is it possible and optimized for performance if I have 2 recast graphs (my terrains are very large)?
Also what if I increase the RichAi radius of the creatures, would that be the same thing?