I’m using the Raycast modifier on my AILerp agent, and it is not respecting tags.
As you can hopefully see in this example, the path is being correctly calculated to avoid the red capsules, but the raycast modifier is pathing straight through them.
I have ‘Use Graph Raycasting’ checked, and ‘Use Physics Raycasting’ blank.
The funnel modifier works perfectly, but is not giving the straight pathing that I prefer when no obstacles or tags are preventing it’s movement.
Any suggestions? Is this a bug?