I have a problem with A* pro. On scene I have a few agents.
Why can not agents find another path so as to bypass another agent while chasing the player? I mean agents who stay behind.
What should I do to fix this?
Thank you in advance.
I have a problem with A* pro. On scene I have a few agents.
Why can not agents find another path so as to bypass another agent while chasing the player? I mean agents who stay behind.
What should I do to fix this?
Thank you in advance.
You have to understand that pathfinding and local avoidance is a different thing.
As I know there is some implementation of local avoidance in AStar by Aron Granberg but it is a different thing than simply getting a path from one point to another.
Read about “Steering Behaviors” or “Reciprocal Velocity Obstacles” for more info about local avoidance.
I think this will not be easy
I fight and I fight, something I did there, but
exaple script:
https://arongranberg.com/astar/docs/local-avoidance-integration.php
mobs somehow try to avoid each other, but they slip:
how to setup this for:
??
this example doesnt work in c#
https://forum.unity3d.com/threads/working-on-a-ai-steering-behavior-script.127655/
in my project i have this setup:
Instead of IA unit I have IA Path
Hi
Regarding the first errors, those come from you having the 3.x version of the package, not 4.x.
You can find the 3.x documentation here: https://www.arongranberg.com/astar/documentation/3_8_10_b171387/changelog.php