Pre-Purchase Questions (RVO)

Hi i’m not purchase yet.

currently i am using Unity native Nav system.

but i got an issue : https://forum.unity.com/threads/agent-will-pass-through-nav-mesh-obstacle-in-mass-numbers.835396/

as the RVO is pro version feature. so before i purchase it , i would love to know

1` is A* Pathfinding Project have the same issue ? the agent number is my game is around 300~500

2` how is the performance ? i mean compare to Unity native RVO.

thanks.

Hi

  1. I think it should handle being compressed like that. Though to be fair I have not tested that particular use case.

  2. If you want the best performance I’d recommend the beta version which uses the burst compiler. In that I can simulate 20000 agents at a reasonable frame rate (though this is without any GameObjects, pathfinding or complex rendering, it is purely the RVO cost).

I think it should handle being compressed like that. Though to be fair I have not tested that particular use case.

plz forgive my poor english :joy:

is this means A* Pathfinding Project will also have the same issue ? (pass through obstacle)

thanks.

Hi

No, it means I think it will not have the same issue.
However I think for the best behaviour you should use the beta version which improves hard collisions a bit (see https://www.arongranberg.com/astar/download).

thanks. i will try it :grinning::grinning: