I’m having issues with a PointGraph generated at runtime. The graph generates fine and looks correct in the scene view and the nodes and connections show up right but the path calculation fails. Any thoughts as to what this could be? Anything would help, I’ve spent hours trying to figure this out.
Path Failed : Computation Time 0.00 ms Searched Nodes 0 Error: Path Number 40 (unique id) UnityEngine.Debug:Log(Object) AstarPath:LogPathResults(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:797) AstarPath:<InitializePathProcessor>m__12(Path) (at Assets/AstarPathfindingProject/Core/AstarPath.cs:1202) Pathfinding.<CalculatePaths>c__IteratorD:MoveNext() (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:523) Pathfinding.PathProcessor:TickNonMultithreaded() (at Assets/AstarPathfindingProject/Core/Misc/PathProcessor.cs:134) AstarPath:Update() (at Assets/AstarPathfindingProject/Core/AstarPath.cs:825)