EDIT: It doesn’t basically matter anymore because I scaled up my game so everything is normal size and it works perfectly. - But I have another question I will post in a new thread, that said if you so know a simple solution to this then I’m curious. When I leave the pathfinding stuff at generic normal sized objects and stuff it generates the path and follows the path perfectly. But when I scale everything down 1/10th the size it generates the path correctly, BUT goes in a straight line to the target (even though the correct path is drawn). Any ideas? Thank you
Some parameters on the movement script are in world units. In this case I think it is the ‘pick next waypoint distance’ which is causing problems for you. You would have to scale that parameter down as well.