Thanks for your reply
Here is an album with three pictures to show my settings: https://imgur.com/a/8KkjzSq
Thanks for your reply
Here is an album with three pictures to show my settings: https://imgur.com/a/8KkjzSq
Hi
The inspector looks all weird @LoloDev. It looks like something has been corrupted.
Can you try deleting the AstarPathfindingProject folder and re-importing the package using the .unitypackage file (or from the asset store)?
I redownloaded the package from your website and reimported it. It does look different now but I’ve fot some 2 shader errors with Navmesh and Navmesh Outline shaders each.
Shader error in ‘Hidden/AstarPathfindingProject/Navmesh’: failed to open source file: ‘Navmesh.cginc’ at line 37 (on metal)
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
I updated the imgur with a new screenshot from my editor. Now it looks way better but still no grid.
That’s odd. Can you see if there is a navmesh.cginc somewhere in your project?
It should be at “Assets/AstarPathfindingProject/Editor/EditorAssets/Materials/Navmesh.cginc”
Indeed, both files has been move by a custom asset importer. Sorry for the inconvenience. It works perfectly well now!
Hi im on URP and my graph isn’t showing up either. Im not sure what the problem is.