Multiple units with the same destination?

Ok … but if unit which reached the target activates 1 more obstacle, which will “close it” in a box, this target will be unavaliable, and next units will behave like I’ve described, Am I wrong?

EDIT: If this doesn’t work, would you like to tell me where should I attach your script (Which options of the asset are best for RTS (like Starcraft II)) to get wanted effect? Or is there somewhere a scene where I can look and see how it works? :slight_smile:

EDIT2, AFTER ARON’s post below (I can’t add anything more because I’m “new user”)

So long hours of testing before me :wink:
Of course, my idea showed with my paint images wouldn’t be the only one, it’s more like “for security”. Perhaps I’ll try to do something like in first “Sudden Strike” games: Selected Object from the sorted list (with 0 index) gets original targets. Then there’s a calculation for destination between object [0] and next object. If this distance is big, it’s multiplied by some kind of factor (bigger distance, lower factor), and a new target for next object is calculated.

Sorry if I discuss too much, but I’m still learning and I hope our discussion will be helpful for the others someday :wink: