Hi, I’ve bought the Pro version, downloaded and installed the Beta version and I have a problem with my seekers; basically when they are going to collide, they try to deviate from the path to avoid each other, but instead of deviating they tremble and smash into each other.
I think the movement script is conflicting with the one that make the seekers deviate. How do I fix it?
I’m using the movement script you posted in this thread: RVO Beta Version
I get the path with this:
seeker.StartPath(transform.position, target.position, OnPathComplete);
And I move the seekers in the FixedUpdate() with this:
controller.SetTarget(path.vectorPath[currentWaypoint], 1, 1); // Where to move the AI to, desired speed, max speed.
transform.position += controller.CalculateMovementDelta(Time.fixedDeltaTime); // Processed velocity.
Thanks.