Local avoidance performance

Hi,

I’m thinking of buying PRO for my RTS like combat system.

Currently I’m using Unity Navmesh and I can run ~500 units at 30 fps with graphics and everything (there’s very little local avoidance).

I was wondering, what would be the cost in performance if I switch to Astar and turn on local avoidance? Any estimates would be useful.

Thanks

Hi

The local avoidance itself would be very fast (especially in the beta version, it can handle tens of thousands of agents). However, the pathfinding and movement scripts are slower. You can write your own custom movement scripts that are more optimized for your game, though. 500 agents would probably be doable at similar frame rates, but it’s hard to say exactly.