Is there a known conflict between rigidbodies and RichAI or RVOController?

My units struggle to move when they have a rigidbody unless I set the body to kinematic. Is this a known issue or have I messed up somewhere along the way?

Rigidbodies in Unity typically move by applying a velocity to the rigidbody component, but the RichAI/RVOController run their own physics simulation (I believe that’s what RVOSimulator handles) and the resulting position calculations are directly applied to the transform’s position & rotation. This is why when you set the body to kinematic it moves.

Hi

Also. Yes, in the current release rigidbodies do not play well with RVOControllers. You can try out the latest beta which handles it a lot better.