Is A* will support all fixed point math calculation?

Is A* will support all fixed point math calculation?
There are so many game that use lockstep sync framework, such as moba, rts game, i have found this tools has some fixed point such as Int2, Int3, but only some place was found in the codes, will you complete it?
Thanks so much

Hi

This is not something I aim to implement in this package. Using only fixed point math would be better for lockstep sync frameworks, however for pretty much all other games it would just complicate the API and make things slower. So I do not feel it is worth that trade-off. For most networking code (not lockstep sync though) this package will work just fine as floating point math is still almost always exactly the same on different platforms.