Implementing Goal-Based Vector Field Pathfinding

Hello,

Is there an easy way to implement something similiar to Goal-Based Vector Field Pathfinding with this asset? I mean, it seems it’s perfect for the groups, which is quite important in the game I’m developing.

Thanks for any help

Hi

There is support for something similar.
The FloodPath path type can calculate this vector field for you. It has a method to get the parent node of any node. You can also use the FloodPathTracer path type which will calculate a path from any node to the goal extremely quickly since the FloodPath has already precalculated most things.
These path types are only available in the pro version however.
An example of their usage can be found in the example scene called ‘Path Types’.