How to use RVO with CharacterController instead of RVOController when following a path

Resolved. I’ll make a demo to demonstrate how to do it when I am free. :smile:

I have already looked into this post (http://forum.arongranberg.com/t/rvo-without-rvocontroller/1246).
But I still don’t know how to use RVO Agent(the IAgent object) when the character is following a path calculated by Astar(using the methods provided by AStarPath).

Should I write a Modifier to insert path points?
Or should I move the character by providing a RVO-influenced motion for CharacterController.Move(motion)?(But how?)

I’m trying to use the RVO in a scene where several enemies are chasing the player. The paths they are following may overlap, so they often get stuck by each other. That’s why I want to use the RVO.

I will greatly appreciate your help.

This is a very old thread, but just in case other users are finding it when searching.
See RVO Beta Version, this is implemented in the beta version.