How can i move the player correct when updatePosition set to false?

Hi there, if I set updatePosition = false, I found the AIPath.position will be controlled by itself, so after a while, the AIPath.position != agent.transform.position. this will cause the agent not to move or moves to a wrong position. I am wondering how can I control the AIPath.position or how can I set it to follow the agent position?

Hi

Yes, that’s the intended behavior of updatePosition = false. What are you trying to achieve?