Hi. Aron
As we have discussed earlier , I want to add penalty value to Wall object as well as i want to make that node walkable.
I tried with below code -
GraphUpdateObject GUO = new GraphUpdateObject ((G1xWall.transform.FindChild ("IsoCollider")).GetComponent<MeshCollider> ().bounds);
GUO.updatePhysics = false;
GUO.modifyTag = true;
GUO.setTag = 1;
GUO.addPenalty = 100000;
GUO.modifyWalkability = true;
GUO.setWalkability = true;
AstarPath.active.UpdateGraphs (GUO);