Graph scan crashes the app on Android

Hi!! just leting you know that this error still happens, changing to sphere solved it for me, but here’s the error log i got from the apk:

java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version     : 5.3.4f1
Device model      : motorola XT1039
Device fingerprint: motorola/peregrine_retes/peregrine:5.1/LPB23.13-17.3/3:user/release-keys

Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000088
Build fingerprint: 'motorola/peregrine_retes/peregrine:5.1/LPB23.13-17.3/3:user/release-keys'
Revision: 'p2d0'
pid: 7127, tid: 7156, name: UnityMain  >>> com.Journey.BartenderTales <<<
r0 00000000  r1 b9d1aef0  r2 b9d1aef0  r3 b9bae930
r4 a4e39ad8  r5 a4e39b38  r6 b9d1aef0  r7 b9bae930
r8 b9cd5880  r9 a4e390a4  sl 00000000  fp 00000000
ip a51d0a58  sp a4e39008  lr a595a60c  pc a51d0a84  cpsr 4c2f312e

at libunity.00295a84(Native Method)
at libunity.00a1f608(Native Method)
at libunity.00b7b6dc(Native Method)
at libunity.00b80ea0(Native Method)
at libunity.00b73bfc(Native Method)
at libunity.00a20c30(Native Method)
at libunity.00a212dc(Native Method)
at libunity.0026edf4(Native Method)
at libunity.0026ecc0(Native Method)
at libunity.00580d4c(Native Method)
at Unknown.0000967c(Unknown Source)
at Physics.INTERNAL_CALL_CheckCapsule(Native Method)
at Physics.CheckCapsule(<0x0006c>:108)
at GraphCollision.Check(<0x00223>:547)
at GridGraph.UpdateNodePositionCollision(<0x0044b>:1099)
at GridGraph.ScanInternal(<0x00333>:819)
at AstarPath.ScanLoop(<0x00a4b>:2635)
at AstarPath.Scan(<0x0001f>:31)
at UpgradeManager.botonBuildearNuevo(<0x00283>:643)
at InvokableCall`1.Invoke(<0x000af>:175)
at CachedInvokableCall`1.Invoke(<0x00027>:39)
at InvokableCallList.Invoke(<0x00093>:147)
at UnityEventBase.Invoke(<0x00037>:55)
at UnityEvent.Invoke(<0x0001f>:31)
at Button.Press(<0x00053>:83)
at Button.OnPointerClick(<0x0002f>:47)
at ExecuteEvents.Execute(<0x00043>:67)
at ExecuteEvents.Execute(<0x001db>:475)
at StandaloneInputModule.ProcessTouchPress(<0x003e3>:995)
at StandaloneInputModule.ProcessTouchEvents(<0x0011f>:287)
at StandaloneInputModule.Process(<0x00077>:119)
at EventSystem.Update(<0x00193>:403)`

i hope it helps!! BTW, i’ve the 3.8.2 free version of the A* Pathfinding Project