Hi!! just leting you know that this error still happens, changing to sphere solved it for me, but here’s the error log i got from the apk:
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.3.4f1
Device model : motorola XT1039
Device fingerprint: motorola/peregrine_retes/peregrine:5.1/LPB23.13-17.3/3:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000088
Build fingerprint: 'motorola/peregrine_retes/peregrine:5.1/LPB23.13-17.3/3:user/release-keys'
Revision: 'p2d0'
pid: 7127, tid: 7156, name: UnityMain >>> com.Journey.BartenderTales <<<
r0 00000000 r1 b9d1aef0 r2 b9d1aef0 r3 b9bae930
r4 a4e39ad8 r5 a4e39b38 r6 b9d1aef0 r7 b9bae930
r8 b9cd5880 r9 a4e390a4 sl 00000000 fp 00000000
ip a51d0a58 sp a4e39008 lr a595a60c pc a51d0a84 cpsr 4c2f312e
at libunity.00295a84(Native Method)
at libunity.00a1f608(Native Method)
at libunity.00b7b6dc(Native Method)
at libunity.00b80ea0(Native Method)
at libunity.00b73bfc(Native Method)
at libunity.00a20c30(Native Method)
at libunity.00a212dc(Native Method)
at libunity.0026edf4(Native Method)
at libunity.0026ecc0(Native Method)
at libunity.00580d4c(Native Method)
at Unknown.0000967c(Unknown Source)
at Physics.INTERNAL_CALL_CheckCapsule(Native Method)
at Physics.CheckCapsule(<0x0006c>:108)
at GraphCollision.Check(<0x00223>:547)
at GridGraph.UpdateNodePositionCollision(<0x0044b>:1099)
at GridGraph.ScanInternal(<0x00333>:819)
at AstarPath.ScanLoop(<0x00a4b>:2635)
at AstarPath.Scan(<0x0001f>:31)
at UpgradeManager.botonBuildearNuevo(<0x00283>:643)
at InvokableCall`1.Invoke(<0x000af>:175)
at CachedInvokableCall`1.Invoke(<0x00027>:39)
at InvokableCallList.Invoke(<0x00093>:147)
at UnityEventBase.Invoke(<0x00037>:55)
at UnityEvent.Invoke(<0x0001f>:31)
at Button.Press(<0x00053>:83)
at Button.OnPointerClick(<0x0002f>:47)
at ExecuteEvents.Execute(<0x00043>:67)
at ExecuteEvents.Execute(<0x001db>:475)
at StandaloneInputModule.ProcessTouchPress(<0x003e3>:995)
at StandaloneInputModule.ProcessTouchEvents(<0x0011f>:287)
at StandaloneInputModule.Process(<0x00077>:119)
at EventSystem.Update(<0x00193>:403)`
i hope it helps!! BTW, i’ve the 3.8.2 free version of the A* Pathfinding Project