Hello, I am using the latest version of AStart. Why can’t my Player find the way to move to Cube point, so it can’t move? I have overlapping Settings, is it a bug, or do I have something not set
Characters can only move on the current navigation mesh and cannot move on any other navigation mesh
Navmeshes are not automatically connected like that. If you have a navmesh graph the idea is that you have a single mesh which contains the whole navmesh.
If you don’t, then I’d recommend using another graph type instead (e.g. grid graph, recast graph).