Seems like the mesh only appears at 0,0,0 and is rendered as white regardless of the color set.
Using the DrawWireMesh does work as intended though.
my code
Seems like the mesh only appears at 0,0,0 and is rendered as white regardless of the color set.
Using the DrawWireMesh does work as intended though.
my code
And that’s what I get from having my unit test draw it at the world origin…
I’ll look into this. Thanks!