AIPath with more than one enemy

Hi,

i’am using a grid graph and AIPath for enemies. One enemy finds the way to the target, but when i instantiate several enemies, they dont’t find the target, They get stuck or confused. When an enemy is far away from the other this problems happens too. Is there a way to fix that?

Thanks!

Hi

I am not quite sure what you mean, could you elaborate?
Perhaps this is caused by performance problems. Make sure ‘Show Graphs’ is disabled on the A* component and maybe enable multithreading (because why not).