Hi
Yeah, this is an issue at the moment.
What would be required is that when the RVOSimulator detects that a higher time scale is used, it will run multiple simulation iterations per frame. Sadly, this is not very easy to implement right now because it also requires the movement scripts to run interleaved with the RVOSimulator multiple times per frame. I am working on some re-architecturing of the package to make this possible and work as expected out of the box, but right now it’s a bit hard.
You might be able to get away with just running the movement scripts at a higher number of iterations per frame. This can be done relatively easily using a separate script. See this post: RichAI + Recast Graph falls though terrain - #9 by aron_granberg