I want movement without acceleration and found another thread where you say to use AILerp instead of AIPath. So I switched to AILerp but cannot find a simple way in that script to get the direction of current movement. In AIPath I just turned the local dir variable into a global one and that worked just fine.
Could something similar be done in AILerp? I need it to set the correct animation direction in 2D.
EDIT: Also, it seems using AILerp, if the AI does not have a destination, instead of standing still they move down/left in a 2D world. Is this something you are aware of? Using AIPath they just stood still.
EDIT 2: It’s also giving me a new error originating from AILerp: “NullReferenceException: No AstarPath object found in the scene. Make sure there is one or do not create paths in Awake”