I’m having some agents that do not move for some reason. Majority of the time they do. I’m using a modified version of AIPath from version 3.8, and currently on version 4.0.6. The Seeker component is drawing the gizmo for a path that it has, and I added in error messages to Seeker for things like
if (pathCallback == null)
{
Debug.LogError(“pathCallback is null!”);
}
but I did not get any error messages in the console, so I assume that means I’m setting up the callbacks appropriately (before StartPath is called). Any thoughts on what this could be?
I think it might have something to do with endReachedDistance. I changed that to 0.01 to get them to always move pretty close to their target, and it seems to happen more often now.
If I manually drag the object in the scene, then it navigates back to the point it was frozen at. So it seems like it just never registers that it has a new path from the Seeker or something.