Hey there,
I was trying to locate a line that might replace Handles.DrawDottedLine() to be used to differentiate different types of point to point connections, but I am not seeing an option for this. Am I just missing it?
I see that the polyline uses segments, do I just have to, I suppose, make a bunch of segments and just alternate making some transparent or similar?
Very cool, currently I’m using Vectrosity for drawing solid and dashed line in my project and I want to change it to Aline as Vectrosity has been deprecated from the Asset Store. But before that I’d like to know if you have compared to it in terms of performance. What I’m drawing is the border of some continuous hexagonal tile.
I haven’t tested vectrosity, but generally performance should be pretty good.
This implementation of dashed lines is not the most performant, as it draws all dashes as their own segments. But unless you use a ton of them, I think it should be fine.