Hi, I’m struggling to find a good comparison between performance on the 2 different solutions.
I have used your asset before so I know it’s features, but I am more worried about performance.
My scenario:
I am making a city management game with some RTS aspects. Currently I use Unity navmesh and modify it at runtime (carve every time I place a building). It works fine but I did some stress-testing and the more I carve the slower it is.
I looked over your asset and thought the grid-graph might be more suitable for my game. However I don’t really want to swap systems without knowing if it will actually improve performance.
Is there somewhere I can see some type of comparison between some different use cases?