Link2 not working after upgrade from 4.3.82 to 4.3.90

I will try to isolate it in empty project and send again as pm. Give me a second.

Hi

I tried your example scene that you sent me, but it seems to work just fine.

If I start the game with the obstacle enabled, the link is not active (as expected), but then if I deactivate the obstacle, the link becomes active (as expected).

Sorry, I kept there the point graph, please see the pm again. Just hit play and see the obstacle is deactivated on start and cannot pass through. The cache was generated with obstacle active.

Thanks! There was indeed a bug in a bounding box calculation (again!).
I’ll include a fix in the next beta update.

Great, looking forward to it! Thanks!

Hi, I can confirm that after a successful update to 4.3.94 everything works as expected.
Thanks!

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