Hi
If you want to make the agent face a particular direction, you can use the ai.SetDestination(destination, facingDirection)
overload. Otherwise, it will think any direction is as good as any other.
See FollowerEntity - A* Pathfinding Project
Hi
If you want to make the agent face a particular direction, you can use the ai.SetDestination(destination, facingDirection)
overload. Otherwise, it will think any direction is as good as any other.
See FollowerEntity - A* Pathfinding Project