Would it be possible to add an offset to the GridStringPulling corner?
Currently, GridStringPulling uses the corner as the final waypoint, but I’d like the waypoint to be slightly offset from the obstacle based on the unit’s radius. Is this possible?
This is not possible, I’m afraid.
I did try to implement that once, but doing this requires extremely tricky geometric calculations to handle all the edge cases. It’s a recipe for numerical disaster.
What the FollowerEntity component does, instead, is that it adjusts how it follows the path, but not the path itself, to try to stay a given distance away from the walls.
Technically you can use the RadiusModifier component for this, but be aware that there are a lot of edge cases it will handle badly.
