A* on WP8 and W8

@Borse, that is a good point… However it does seem to run on Windows Phone:
http://arongranberg.com/vanillaforums/discussion/2891/help-jsonconverters-error-when-build-and-run-in-windows-phone-8#latest

well i managed to make the older version work on my WP8 :), the problem is with the store validation, i hope that works now(i cant test it atm :frowning: )… anyways its always good to have all platforms at ur disposal … and thanks for the updates <3

@Borse

How did you manage to get it to work??
The largest problem I have had is with Json (there are some cases where it seems like it is impossible to do what I want with the Windows Store .Net API, I have even asked a guy from microsoft and he didn’t know).

I think this version should also work with WACK.

like i said, i only managed to make the older version work with a windows “phone” 8… the one u made specifically for windows/wp8…

but i didnt try the store/wack… i had an earlier comment, i’ll past it again:

hmm, well i did all the steps, unity gave me 4-5 errors about missing the MarkerMetro.Unity.WinLegacy.dll file, here and there

so i skipped that step(left all markermetro files undeleted, using an older backup)…
afterwards, i still got errors regarding Jsonfix.dll stuff, altho i had all the Pathfinding.JsonFx.Json.dll files deleted.

so i went on a rampage and deleted almost every freaking file that had “jsonfx” in it :smiley:
and now it works on my WP8… FINALLY, for the first time :slight_smile:

not too sure about the Store tho, dont have anything worth submitting in the mean time :)… and i hope that my project wouldnt need any Jsonfx files ever on the long run.

so yea, json still a prob :stuck_out_tongue:

@Borse

Ah, ok.

What I did for this release was to strip out json (and zip) completely and use a simpler (but not very forwards or backwards compatible) serialization scheme (BinaryWriter/BinaryReader).