@Borse, that is a good point… However it does seem to run on Windows Phone:
http://arongranberg.com/vanillaforums/discussion/2891/help-jsonconverters-error-when-build-and-run-in-windows-phone-8#latest
well i managed to make the older version work on my WP8 :), the problem is with the store validation, i hope that works now(i cant test it atm
)… anyways its always good to have all platforms at ur disposal … and thanks for the updates <3
How did you manage to get it to work??
The largest problem I have had is with Json (there are some cases where it seems like it is impossible to do what I want with the Windows Store .Net API, I have even asked a guy from microsoft and he didn’t know).
I think this version should also work with WACK.
like i said, i only managed to make the older version work with a windows “phone” 8… the one u made specifically for windows/wp8…
but i didnt try the store/wack… i had an earlier comment, i’ll past it again:
hmm, well i did all the steps, unity gave me 4-5 errors about missing the MarkerMetro.Unity.WinLegacy.dll file, here and there
so i skipped that step(left all markermetro files undeleted, using an older backup)…
afterwards, i still got errors regarding Jsonfix.dll stuff, altho i had all the Pathfinding.JsonFx.Json.dll files deleted.
so i went on a rampage and deleted almost every freaking file that had “jsonfx” in it 
and now it works on my WP8… FINALLY, for the first time 
not too sure about the Store tho, dont have anything worth submitting in the mean time :)… and i hope that my project wouldnt need any Jsonfx files ever on the long run.
so yea, json still a prob 
Ah, ok.
What I did for this release was to strip out json (and zip) completely and use a simpler (but not very forwards or backwards compatible) serialization scheme (BinaryWriter/BinaryReader).